Explore our collection of 99 techniques organized by category, difficulty level, and position.
99
Total Techniques
44
Fundamentals
39
Intermediate
16
Advanced
Showing 99 of 99 techniques
Techniques that force an opponent to tap out
Also: Mata LeΓ£o, RNC
Applied from back control without using the gi. One arm wraps around the opponent's neck while the other arm reinforces the choke. The highest-percentage submission in competition.
Also: Sankaku Jime
Uses the legs to create a triangle shape around the opponent's neck and one arm, cutting off blood flow through the carotid arteries. Can be applied from guard, mount, or side control.
Front-facing choke typically applied when opponent shoots for takedown or has poor posture in guard. Multiple variations include arm-in, high-elbow, and power guillotine.
Also: Brabo Choke
A front headlock choke where the attacker threads their arm under the opponent's neck and through their own armpit. Effective from turtle, half guard top, and front headlock.
Similar to D'Arce but with arm threaded in opposite direction. Applied from front headlock or sprawl positions.
Also: Sode Guruma Jime
Unique choke that can be applied from inside closed guard (top). Uses the sleeve of the gi to create pressure across the neck. No-gi version uses fist.
Also: Head and Arm Choke, Kata Gatame
Applied from side control or mount, using opponent's own arm to assist in the choke by trapping it against their neck.
Applied from north-south position using shoulder pressure and arm positioning to create the strangle.
Applied from back control using opponent's collar and pant leg to create a bow-and-arrow configuration. Very powerful gi choke.
Also: X-Choke, Cross Collar Choke
Fundamental gi choke using crossed grips on opponent's collar. Can be applied from mount, guard, or side control.
Deceptive choke involving feeding one collar grip deep to create a loop around opponent's neck.
Uses a baseball bat-style grip on the collar. Often from knee on belly or during guard passing.
Applied from turtle position, walking around opponent like the hands of a clock while maintaining collar grip.
Applied from side control or north-south using lapel to create a sliding choke across the neck.
Applied from rubber guard or mount, using the shin bone across the throat.
Counter to guillotine when you pass to side control. Use shoulder pressure to choke.
Modern choke from bottom side control using a triangle configuration with inverted hips.
Also: Juji Gatame
The most common submission in BJJ. Hyperextends the elbow by controlling the arm while using hips as a fulcrum. Can be applied from virtually any position.
Also: Gyaku Ude Garami, Double Wristlock
Shoulder lock using figure-four grip on opponent's arm, rotating internally to attack shoulder. Named after judoka Masahiko Kimura.
Also: Ude Garami, Keylock, Paintbrush
Shoulder lock similar to Kimura but with external rotation. Most commonly applied from mount or side control.
Also: Ashi Sankaku Garami
Shoulder lock using legs to isolate and attack the shoulder. Often leads to sweeps or back takes if opponent defends.
Hyperextension or rotation of the wrist joint. Often opportunistic submissions from grip fighting.
Compression lock that crushes the bicep against the forearm bone. Advanced technique due to injury potential.
Modern shoulder lock that combines elements of omoplata and kimura. Named after Tarik Hopstock.
Shoulder lock variation that combines armbar position with kimura-style rotation.
Also: Achilles Lock, Ankle Lock
Hyperextends the ankle by applying pressure to the Achilles tendon. One of the most fundamental leg attacks, legal at all belt levels.
Also: Inside Heel Hook, Outside Heel Hook
Extremely dangerous leg lock attacking the knee by controlling the heel and rotating. Banned in gi competitions due to injury risk but central to no-gi.
Attacks the ankle through rotation rather than extension. Often set up from same positions as heel hooks.
Hyperextends the knee joint similar to how armbar attacks elbow. Applied from various leg entanglement positions.
Compression lock crushing calf against back of knee. Typically applied from truck position or back control variations.
Named after Victor Estima. Attacks foot by grabbing toes and applying pressure. Can be applied from various guard positions.
Spinal lock from truck position creating corkscrew motion on spine. Popularized by Eddie Bravo and 10th Planet.
Attacks the groin/hip from lockdown half guard. Can also be used as a sweep.
Dominant and neutral positions for control
Also: Full Mount, Mounted Position
One of the most dominant positions. Sitting on opponent's chest/torso with weight distributed. Offers numerous submission opportunities.
Also: Back Mount, Rear Mount
The most dominant position in BJJ. Behind opponent with both legs hooked (hooks) inside their thighs. Maximum 4 points.
Also: Cross-Side, Side Mount, Yoko Shiho Gatame
Fundamental control position perpendicular to opponent using weight and pressure. Gateway to mount and submissions.
Also: KOB, Knee Ride
Mobile control with knee on opponent's stomach/chest. Scores 2 points and creates significant pressure.
Also: 69 Position
Head-to-head position perpendicular to opponent. Transitional control with specific submission opportunities.
Defensive shell on hands and knees protecting torso. Prevents back exposure but vulnerable to chokes and back takes.
Defensive positions using legs to control
The most fundamental guard. Legs wrapped around opponent's torso with ankles locked. Controls opponent's posture and movement.
Seated or supine with both feet hooked inside opponent's thighs. Excellent for sweeps and transitions.
Gi guard using sleeve grips with feet on opponent's biceps. Creates strong frame controlling distance.
One leg threaded through opponent's arm, coiled with foot behind shoulder. Exceptional control of one side.
Also: DLR
Named after Ricardo De La Riva. Hook behind opponent's knee while other leg controls hip. Foundation for berimbolo.
Also: RDLR
Hook from outside of opponent's leg. Often used against knee slice passing.
Creates X configuration with legs controlling both opponent's legs. Strong sweeping position.
Also: SLX, Ashi Garami
Both legs control one of opponent's legs. Excellent for leg locks and sweeps.
One of opponent's legs trapped between your legs. Between guard and being passed. Many offensive options.
Body positioned under opponent's trapped leg. Excellent for sweeps and back takes.
Also: Z-Guard
Using knee as barrier to create distance in half guard. Effective defensive framework.
Locking opponent's leg with figure-four configuration from half guard. 10th Planet staple.
Popularized by Eddie Bravo. Uses extreme flexibility to trap opponent's upper body with one leg from closed guard.
Symmetrical leg entanglement. Both practitioners in similar position. Central to modern leg lock game.
Getting past opponent's legs to dominant position
Also: Bullfighter Pass, Toreador
Standing pass controlling both legs and moving around them like a bullfighter. Emphasizes speed and timing.
Also: Knee Cut, Knee Slide
One of the most fundamental passes. Driving knee across opponent's thigh while controlling upper body, slicing through guard.
Also: Stack Pass
Pressure pass securing both arms under opponent's legs, stacking their weight. Neutralizes leg-based defenses.
Dynamic pass controlling one leg and dragging it across their body, creating angle to side control or back.
Pressure pass with one arm over one leg and under the other. Strong control allowing forward drive.
Distance-based pass taking large step around guard while maintaining distance to avoid sweeps.
Standing pass stepping over one leg while controlling other, creating X configuration leading to side control.
Pressure passing using weight to flatten opponent's guard structure.
Using body lock grip to control opponent while passing guard.
Reversing from bottom to top position
Fundamental closed guard sweep using scissoring leg motion to off-balance and sweep.
Also: Bump Sweep
Closed guard sweep bumping hips up explosively to off-balance opponent.
Also: Pendulum Sweep
Closed guard sweep using pendulum motion with legs to lift and sweep.
Also: Elevator Sweep
Using butterfly hooks to lift and sweep opponent. One of the highest percentage sweeps.
Three-point base disruption sweep from open guard. Control sleeve, ankle, and push hip.
Also: Hook Sweep
Open guard sweep hooking behind opponent's leg while pushing their upper body.
Classic half guard sweep using underhook and leg control to come up.
Classic sweep using DLR hook to off-balance opponent forward or backward.
Inverted rotation from DLR leading to back take. Signature modern BJJ technique.
Forward or backward sweep from X-guard using leg control.
Using arm control like carrying a tray to sweep from half guard.
Taking opponent from standing to ground
Fundamental wrestling takedown grabbing both legs and driving opponent to mat.
Targeting one leg with multiple finishing options. Safer than double leg against guillotine.
Quick takedown grabbing opponent's ankle while off-balancing backward.
Using arm drag to get behind opponent for takedown.
Using head and arm control to snap opponent down to turtle or front headlock.
Also: Major Outer Reap
Fundamental judo throw reaping opponent's leg from outside while driving backward.
Also: Major Inner Reap
Judo throw reaping opponent's leg from inside.
Also: Shoulder Throw, Ippon Seoi Nage
Forward throw loading opponent onto back/shoulder and throwing forward.
Also: O Goshi, Major Hip Throw
Using hips to throw opponent over your back.
Also: Circle Throw, Sacrifice Throw
Sacrifice throw falling backward while placing foot in stomach, throwing overhead.
Also: Inner Thigh Throw
Powerful throw using inner thigh to lift opponent while rotating.
Also: Minor Inner Reap
Quick minor inner reap often used as setup for other throws.
Getting out of bad positions
Also: Bridge and Roll, Trap and Roll
Fundamental mount escape bridging explosively to roll opponent over.
Also: Shrimp Escape
Creating space with hip escape to insert knee and recover guard.
Also: Hip Escape from Side
Creating space through hip escape to recover guard from side control.
Also: Hook Removal
Systematically removing hooks and escaping back control.
Also: Sit Out, Granby Roll
Escaping from turtle position to recover guard or stand.
Also: Hitchhiker Escape
Escaping armbar by rotating thumb up and pulling arm out.
Also: Stack and Pass
Escaping triangle by stacking opponent and passing.
Also: Von Flue Position
Escaping guillotine by passing to side control.
Also: Sprinter Escape
Escaping heel hook by clearing the knee line.
Transitioning to back control
Using arm drag from guard to get to opponent's back.
Using kimura grip from half guard to transition to back.
Taking back from turtle using chair sit motion.
Wrestling-style back take from turtle.
Inverted technique from DLR leading to back control.
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